Frogged
Frogged
The Game:
Frogged is a puzzle game where you control 2 frogs who both respond to each input, in order to maneuver them to their respective goals. There are a selection of levels to play, both easy and difficult, which incorporate many different mechanics.
Levels:
Levels are divided into 2 categories which can be viewed on the level select screen, those being Beginner and Advanced. Beginner levels generally include tips or are easy, and only utilize a few mechanics. Advanced levels utilize most mechanics and can be much more challenging.
Advanced levels are NOT ordered in level of difficulty (the level number for advanced levels does not correlate to the contents of the level).
If you are stuck on a level, or want to see the full game, solutions are shown in this video
(information below is also explained in-game)
Game Mechanics:
Controls:
[ WASD / Arrow Keys ] : Move players
[ Q + E ] : Rotate Camera
[ R ] : Restart current level
[ Escape ] : Return to menu
Mechanics:
[ Keys + Key Walls ] : They are required to unlock the goal of the corresponding colour. Walls of the same colour will lower when the key is picked up
[ Direction Switching Walls ] : Moving into a green wall will invert the vertical movement of the frog which hits it. Moving into an orange wall will invert the horizontal movement of the frog which hits it. The current status of a frog is displayed above its head.
Additional Credits:
3D frog model from the Everything Library 01 - ANIMALS
Status | Released |
Platforms | HTML5, Windows, Linux |
Rating | Rated 4.3 out of 5 stars (3 total ratings) |
Author | igoz |
Genre | Puzzle |
Made with | Unity |
Tags | Casual, Experimental, Low-poly, maze, My First Game Jam, Relaxing, Singleplayer, Top-Down, Unity |
Average session | A few seconds |
Inputs | Keyboard |
Download
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Comments
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I love games where you control multiple characters. Do you have other games in mind who have the same mechanic ?
I might remake this game or make a game similar to this in the future that is properly finished with plenty of levels and whatnot